![]() ![]() ![]() In terms of game play Firewatch is your stock standard walking simulator, plopping you in the middle of a vast area to explore. Overall Firewatch is an excellently crafted game, one that is deserving of the praise that has been lumped on it. The ebb and flow of the background noises and music are done perfectly, ensuring that there’s no long periods of awkward silence as you make your way through the map. The world is simplistic with little detail however it’s the small touches, like the volumetric lighting and the soft noises of the forest in the background, that elevate the experience by creating a great atmosphere. You take it.įirewatch feels like it’s set somewhere in the Team Fortress 2 universe, having the same kind of cartoony style. That summer you find an ad for a job in the Shoshone national park. You’re both devastated but you stick it out for her until it becomes too much and she moves back home with her parents. However Julia starts to fade in and out mentally and she gets diagnosed with early onset Alzheimers at the young age of 41. You’re not the definition of Hollywood romance, life still gets in the way from time to time, but you remain together. You’re happy, you get a dog named bucket and spend the summer afternoons drinking beer on the porch together. You walk up, tell her she’s pretty, her name is Julia, and before you know it you’re in a loving relationship. No matter how hard you try though you can’t take your eyes off a girl at the bar. It’s 1975 and you, Henry, find yourself in a bar with your friends. Firewatch however makes no such missteps, quickly dragging you into its world of heartache, love and loss. Indeed the intense focus on the narrative means such games live and die by their story and, should it fail to capture the player it will fail as a game. For those of us who appreciate good stories this genre has brought us many great titles, although I’ll be the first to admit they’re not all up to scratch. Their reliance on the story to move things forward, rather than mechanics or game play, often means the narrative has much more attention paid to it. Walking simulators have seen an explosion of popularity and I believe with good reason. ![]()
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